Modeling and Uv's
Modeling: Layout
From a cylinder (main centerpiece).
1. Extrude top face in for centerpiece shape, and center light.
2. Extrude out to make walkways and steps.
3. Extrude up making walls, second floor and ceiling.

UV's
Apply material: Right click (hold) mesh > Materials > Assign existing material > utility material
Unitize: Select Mesh > UV Texture Editor > Polygons > Unitize
Smooth edges: Edit Polygons > Normals > Soften/Harden
Centerpiece light planar mapped from Y. Edit Polygons > Texture > Planar Mapping
Selecting faces in the view port, and moving those uvs in the uv editor works for quickly adjusting all the unitized faces.

Details and Props
Large boxes set at different scales and angles make great support beams.
Create one set and duplicate them around the room.
For more information on Modular environments, click here.

These smaller details are simple shapes UV'ed to specific sections of the material.
The long wire is a nurbs circle extruded along a curve.

Create > CV Curve Tool
Curves > Nurbs Circle
Surface > Extrude
Manually adjust to fix any weird shapes.

Part 3: Lighting and Rendering
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