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Game and Mod Development Basics Outline of the basics to making your own game or game modification. Modeling Low Poly Sharp Blades Texturing Sinlge Page Vs. Multiple Materials (Max 8) 1: Intro 2: Material Setup 3: Modeling a Plane 4: UV Editing: Tiling Textures 5: UV Editing: Single Sheet With All Textures 6: Conclusion Download Source Files Modular Design Using modular pieces to create detailed environments. ![]() Low Poly Armor extruded edges to create low poly armor. ![]() Low Poly Character using primitives to create a low poly character. Low Poly Weapon modeling a low poly gun. Photoshop Mask Layers for Painting Hard Edges sharp edges using a selection. ![]() Find Edges to Enhance Baked Lighting photoshop filter to highlight edges. ![]() |
Download Lava Material Normal, Diffuse, Specular and Glow
Pistol Mini-Tutors (Max 8) Part 1: UVs Part 2: Materials Setting Up Material in Max 8 Diffuse, Spec, Glow and Normal Cement Cover Creation (Max 8) ![]() Normal Mapped Environment (Maya 6) material, model, uv, light, render 1: Material 2: Model and UV 3: Lighting and Rendering ![]() Maya 6 Tutorial: Creating a Normal Mapped Shotgun Shell A step by step process of divided in to three sections: 1: Modeling and Detail 2: UV and Texturing 3: Normal Mapping ![]() Normal Map Rocks with Photoshop Clouds A basic idea with quick results. ![]() Normal Mapped Bevels Information on how different shaper generate different types of normal maps. ![]() Downloadable SDKs Warrior Character Includes 3DS, Maya Ascii, OBJ, tga and psd files Grism Character Includes Maya Ascii, OBJ, tga and psd files ![]() also availible in ZIP |
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