Tutorials @ chrisholden.net

Articles

Game and Mod Development Basics
Outline of the basics to making your own game or game modification.


Modeling

Low Poly Sharp Blades


Texturing Sinlge Page Vs. Multiple Materials (Max 8)
1: Intro
2: Material Setup
3: Modeling a Plane
4: UV Editing: Tiling Textures
5: UV Editing: Single Sheet With All Textures
6: Conclusion
Download Source Files



Modular Design
Using modular pieces to create detailed environments.
 


Low Poly Armor
extruded edges to create low poly armor.
 


Low Poly Character
using primitives to create a low poly character.
 


Low Poly Weapon
modeling a low poly gun.
 




Photoshop

Mask Layers for Painting Hard Edges
sharp edges using a selection.
 


Find Edges to Enhance Baked Lighting
photoshop filter to highlight edges.
 

Normal Mapping

Download Lava Material
Normal, Diffuse, Specular and Glow
 


Pistol Mini-Tutors (Max 8)
Part 1: UVs
Part 2: Materials



Setting Up Material in Max 8
Diffuse, Spec, Glow and Normal



Cement Cover Creation (Max 8)
 



Normal Mapped Environment (Maya 6)
material, model, uv, light, render
1: Material
2: Model and UV
3: Lighting and Rendering
 



Maya 6 Tutorial: Creating a Normal Mapped Shotgun Shell
A step by step process of divided in to three sections:
1: Modeling and Detail
2: UV and Texturing
3: Normal Mapping
 




Normal Map Rocks with Photoshop Clouds
A basic idea with quick results.
 




Normal Mapped Bevels
Information on how different shaper generate different types of normal maps.





Downloadable SDKs

Warrior Character
Includes 3DS, Maya Ascii, OBJ, tga and psd files
 


Grism Character
Includes Maya Ascii, OBJ, tga and psd files
 
also availible in ZIP



Tutorials @ chrisholden.net