Chris Holden 
chris@chrisholden.net

Primary Skills: World Art and Level Design
Secondary Skills: Game Design and Character Art
Programs:3d Studio Max, Photoshop, Maya

Industry Experience

  • Mythic Entertainment
  •  Warhammer Online, PC, March 2006 - Present
     World Artist
    Dungeons Team

  • NC Soft
  •  Dungeon Runners, PC, Feb 2006
     Weapon Art Contract
    Modeled sixteen weapons, textured five elemental variations for each weapon and created icons for each.

  • Commgraphics
  •  NanoLegends, PC, April 2004 – November 2005
     Lead Design and Art Manangement
    As co-creator and designer of this hybrid platformer/shooter/driving educational game, I wrote most of the design doc, designed all game levels (models, textures, lighting, monster placement), managed the art team and additional game assets (monsters, vehicles, items).

     Nano Demo, PC, 2003
     Co-creator
    Nano was designed as an educational adventure game teaching cellular biology. Created in the Serious Sam engine in three months, and received the highest rating from the National Institute of Health. I designed, built and textured the characters and level.

  • Jaleco Entertainment
  •  Goblin Commander PS2, Xbox and Gamecube August 2002 – February 2004
     Senior Artist
    I designed environments, tile sets, and map models. Worked directly with a technical artist to design destructable geomentry system which can be seen in game play.

  • 4d Rulers Software Inc.
  •  GORE, PC, September 1997 – August 2002
     Lead Artist
    Designed all 2d wall textures, map objects, weapons skins, effects, and some character textures. Managed material files, assigning shader definitions and impact effects. Modeled and textured dozens of environment objects. Designed the single player missions layout, story line and worked directly with designers to ensure playability. Managed several artist and designers. Created an art database of high resolution textures and models for future products such as Secret Service: Security Breach and Patriots: A Nation Under Fire (developed after my departure from the company).

  • Team Evolve
  •  Zaero: Mission Pak for Quake 2, PC, 1997
     Texture Artist Contract
    Made nearly 200 wall textures for this project, and created over 10-20 skins for this successful commercial project.

  • Level Infinity
  •  Quake 2: Extremities, PC, 1997
     Texture Artist
    I created over 10 player skins for Red Rover. They include skins for the male and female player models by id software. Red Rover included in the commercial add-on for Quake 2 titled Quake 2: Extremities.


     

     

     

     

     

     

     





    Chris Holden - chris@chrisholden.net